Solucionado el tema del sonido. Pasos que hice:
1- Agregar el repositorio siguiente en /etc/apt/sources
deb
http://www.geekconnection.org/ xandros4 main
2- Luego instalar la libreria
apt-get install libopenal0a
3- Es necesario hacer este link simbolico
ln -s /usr/lib/libopenal.so.0 /usr/lib/libopenal.so
Luego de hacer esto, el juego no crashea en el mismo lugar... pero despues de un rato largo crashea nuevamente.
Esta vez no veo ningun error en live/log.txt
[crash backtrace]--------------------------------------------------------
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d8953e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d898c7]
[0xb7faa420]
/usr/lib/dri/i915_dri.so [0xb6b0faad]
/usr/lib/dri/i915_dri.so [0xb6b0b6ad]
/usr/lib/dri/i915_dri.so [0xb6b0d1d0]
/usr/lib/dri/i915_dri.so [0xb6adc628]
/usr/lib/dri/i915_dri.so(_ae_loopback_array_elt+0x33b) [0xb6b78aab]
/usr/lib/dri/i915_dri.so [0xb6bb5316]
/usr/lib/dri/i915_dri.so(_tnl_DrawArrays+0x134) [0xb6bb5684]
/usr/lib/libGL.so.1(glDrawArrays+0x38) [0xb6d99f38]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_10RenderList14SurfaceElement EPNS_25ObjectRenderingParametersE+0xf45) [0xb767f0a5]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_meshEPNS_4MeshEP8Matrix4D+0xe6) [0xb7652666]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15rende r_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaI S4_EEPKS3_I13StringElementSaIS9_EEf+0x171) [0xb7652bc1]
libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15ren der_internalEv+0xdc) [0xb7893d6c]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0xb7993f86]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x138) [0xb7962038]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x17e) [0xb796207e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xb7962373]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x81) [0xb7b86a21]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42 ) [0xb7f483d2]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d9f2e8]
./game(main+0x47) [0x8048a97]
/lib/tls/libc.so.6(__libc_start_main+0xc8) [0xb6f64ea8]
./game(__gxx_personality_v0+0x65) [0x80489b1]
[/crash backtrace]--------------------------------------------------------
[log]---------------------------------------------------------------------
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl_x11.cpp(159)] X Server vendor: The X.Org Foundation
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl_x11.cpp(163)] X Server release: 1.3.0
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl.cpp(357)] Got a 16 bit visual (35) with a 16 bit depth buffer
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl.cpp(387)] Resolutions:
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Tungsten Graphics, Inc
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI Intel(R) 915GM 20050225
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.3 Mesa 6.5.1
[12/02/2008 17:14:58] [RenderizerGL][renderizer_gl_extensions_loader.cpp(254)] Detected OpenGL extensions: GL_ARB_fragment_program, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[12/02/2008 17:14:58] [SDB_File][sdb_file.cpp(1188)] SDB: ../data0.sdb(0.14 MB), fragmentation: 0.00%
[12/02/2008 17:14:58] [SDB_File][sdb_file.cpp(1188)] SDB: ../data1.sdb(2.77 MB), fragmentation: 0.00%
[12/02/2008 17:14:58] [SDB_File][sdb_file.cpp(1188)] SDB: ../data2.sdb(0.00 MB), fragmentation: 0.00%
[12/02/2008 17:14:58] [SDB_File][sdb_file.cpp(1188)] SDB: ../data3.sdb(2.53 MB), fragmentation: 0.00%
[12/02/2008 17:14:58] [SDB_File][sdb_file.cpp(1188)] SDB: ../data4.sdb(0.00 MB), fragmentation: 0.00%
[12/02/2008 17:14:58] [SDB_File][sdb_file.cpp(1188)] SDB: ../data5.sdb(2.48 MB), fragmentation: 0.00%
[12/02/2008 17:14:58] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready
[12/02/2008 17:14:58] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready
[12/02/2008 17:14:58] [ResourceManager][resource_manager.cpp(278)] http retriever is ready
[12/02/2008 17:14:59] [ResourceListManager][resource_list_manager.cpp(310)] Got resource list: 12058 resources available
[12/02/2008 17:15:00] [TextManager][text_manager.cpp(158)] Text Manager ready
[/log]---------------------------------------------------------------------
Alguien que pueda darme una mano?