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General discussion Topics related to various aspects of Champions of Regnum

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Old 11-18-2009, 11:07 AM   #11
Funkwecker
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was online for a short test, no real problems so far great job was superised (before the new client I crashed a lot on amun)

ah on amun the xim-colours don't really come out they're just really really fair almost white. on the normal server everthing looks fine.


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Old 11-18-2009, 12:02 PM   #12
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Some updated info about the "not being able to enter a fort without a gate" bug:

  • You can enter a fort with a door
  • You can enter a fort without door if you are in viewrange when the door brakes
  • You can not enter a fort without door if you were not in viewrange when the door broke
  • If you were in viewrange of a door that broke and then went out of viewrange, you cannot enter when getting back into viewrange.
Using ArchLinux 64-bit, latest NVidia Drivers, GeForce 9650GT, 4GB DDR2 800MHz RAM, 250GB HDD and Core 2 Duo 2.53GHz 1066 MHz FSB 3MB Cache
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Old 11-18-2009, 12:54 PM   #13
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Those colours look quite nice
But I've got less problems in safe mode. (+open gl) (Less doesn't mean no at all, second screen)

My dwarf's beard is displayed almost correctly in open gl + safe mode, now his hair is too dark. (third screen)

Direct 3d safe mode isn't really a safe mode Fourth screen safe mode, fifth shader 4.0.

intel core 2 6420 2.13ghz, geforce 8600 gts, 2gb ram, windows xp.
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Old 11-18-2009, 01:17 PM   #14
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Switching between regnum and other windows also causes this problem:

Quote:
Originally Posted by Seher View Post
Both problems get far uglier when I change the resolution in-game.
And fps drop, too. Example: I start the game in 1280x1024, (20-30 fps) and change it in-game to 1024x768. (10-20 fps, although it's ~40 when I start the game in 1024x768)
(As well as switching between fullscreen and window)

I noticed the slower character movement goes along with CPU drop. (The less %, the slower is the character)
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Old 11-18-2009, 01:19 PM   #15
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I've had to unistall the new version, keeps crashing while loading resources...
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Old 11-18-2009, 01:45 PM   #16
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I played in amon and horus alitlle the new tech test ro.It was verry smoth and i play at 1680 resolution.Some graphic glitches but mostly the graphic is great .The lights are kind of shiny tho it need to be cool down a bit i think.
There is a thing that make no sense.

The maximum distance you can view its a great improvement to the whole game but it make no sense at all in this state as it is now.I can see far as like 1 km ,trees water and all the nature elements rocks and things but mobs and other characters i can see only from 30-50m.This is unacceptable (like an unfinished cartoon picture) and it look very weird to not see movement after like 50m distance and only clean nature.Make a setting that will let you see mobs and players in the far distance too or the improvement for distance is in vain.

I run a xp windows : quad core 2800+ processor ,4 giga ram ,ati radeon 2900 xt and 300 giga ram.


PS: Ngd make a really great work and as an old mmo player i think this game soon will be a big hit with this new graphic but some changes are in need anyway

Last edited by Razvan87; 11-18-2009 at 03:47 PM.
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Old 11-18-2009, 02:24 PM   #17
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Quote:
Originally Posted by Znurre View Post
Some updated info about the "not being able to enter a fort without a gate" bug:

  • You can enter a fort with a door
  • You can enter a fort without door if you are in viewrange when the door brakes
  • You can not enter a fort without door if you were not in viewrange when the door broke
  • If you were in viewrange of a door that broke and then went out of viewrange, you cannot enter when getting back into viewrange.
Using ArchLinux 64-bit, latest NVidia Drivers, GeForce 9650GT, 4GB DDR2 800MHz RAM, 250GB HDD and Core 2 Duo 2.53GHz 1066 MHz FSB 3MB Cache

Just a small addition to this. Even though I couldn't get through the door, I could target people on the inside and attack them from range.

Specs : Ubuntu 9.10 32 bit Core 2 Duo 2.93 MHZ Nvidia 9800GT
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Old 11-18-2009, 03:03 PM   #18
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Intel Core2 Quad Q9000 2.00Ghz / 4Gb 1066Mhz DDR3 / nVidia GeForce 9600 GT 1Gb / Kubuntu 9.04

Only noticeable thing was the shadows which killed my fps no matter the settings. Otherwise the game run pretty much the same fps as before and looked pretty much the same without the shadows as earlier.
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Old 11-18-2009, 03:08 PM   #19
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specs: AMD Athlon DualCore Processor 4050e 2.11 Ghz
2.00 GB RAM, NVIDIA GeForce 8600GT, all new drivers

Everything works fine, no problems with startup, I am very happy to be able to access new engine on official servers, it all looks so professional!

except for the hardcore bloom: wtf? I can't see my character


It's true, the character reacts slower, as my whole PC somehow. Basically, everything runs very slow.
I enabled all graphic options on the highest possible way, using OpenGL.
I also have one question. Where did the atmosphere go? There's no "fog" at the horizont. Everything is very clear and sharp and that disturbs me. Is there an option to turn it on?
Also the terrain view max distance is very low for me :S just a circle around my character. So in overall, I want to play on highest graphic options (being able to play games like Assassin's Creed on max graphics makes me sure my PC can deal with your new engine), but it really slows me down.

So I switched to Direct3D with medium graphics (still shader 4.0), everything works faster, but then everything is blue ;/ (I know it's night, but it was too on previous options) and no bloom effect is visible (I changed mostly texture levels)

BUT NOW! the thing is - I run. I run and I see everywhere shadows moving all over the ground.

http://img688.imageshack.us/img688/6...9111816161.jpg
http://img260.imageshack.us/img260/6...9111816161.jpg
http://img517.imageshack.us/img517/9...9111816162.jpg
http://img525.imageshack.us/img525/3...9111816153.jpg
http://img517.imageshack.us/img517/2...9111816150.jpg
http://img684.imageshack.us/img684/9...9111816151.jpg

So apart from those weird things, everything seems to be fine at the moment ;]
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Old 11-18-2009, 04:44 PM   #20
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Specs : Intel Core 2 Duo E8400@3.00GHz ; ATI Radeon HD4890 1Gb ; RAM 2Gb, WinXP Home edition SP3.
All tests made in 1680x1050x32, full screen, Shader model 4.0, all graphical options maxed (options at the server window and ingame options), Amun server.



with Direct3D :
Can't see NGD's animation at startup, after having chosen the server (black screen, just sound), everything is fine after that.
Tremendous light bloom at the character selection window, some position defaults (staff 15cm from the hand, nothing really bad).
Once online, movements are smooth, really fluid. All I can see is a strange light bloom around my char while I move and an annoying aliasing effect, especially with shadows. Strange "lines" are visible in shadows. No other problem noticed so far.





with OpenGL :
Ugly graphic artifacts instead of NGD's startup video, sound still fine.
Same light bloom at the character window, same position bug.
Online, movements are terribly slowed and laggy, fonts aren't properly shown, the strange light aura is still visible (barely in the screenshot, but it's there, I promise).

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Last edited by Laeloth_Claireplaine; 11-19-2009 at 12:02 PM.
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