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Old 12-14-2009, 10:24 PM   #41
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The second picture comes from Morrowind (2002). This is an argonian in a Bonemold armor.

The first one looks perhaps pretty cool but taste and colors are personal (in french: "Les goûts et les couleurs..."). These shoulders looks impressive face of a 2002 game, but I wonder how you can turn your head and see anything that's not in front of you (evade chance -200 to take that in account?)...
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Old 12-14-2009, 10:35 PM   #42
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Quote:
Originally Posted by Duplo View Post
The second picture comes from Morrowind (2002). This is an argonian in a Bonemold armor.

The first one looks perhaps pretty cool but taste and colors are personal (in french: "Les goûts et les couleurs..."). These shoulders looks impressive face of a 2002 game, but I wonder how you can turn your head and see anything that's not in front of you (evade chance -200 to take that in account?)...
Why thanks for appreciating the good taste of Morrowind's way

The big pauldrons are really making a comedy out of the idea of an armour. I know it's fantasy, but they look ridiculous. What I always liked in Regnum is that even if the poly amount is low and meshes are simple, the armour isn't too fancy, more useful than "badass", which looks good.
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Old 12-15-2009, 04:04 AM   #43
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IMO shoulderpads should be extruded sufficiently to look like the give some freedom of movement, and neck protection (a function of the breastplate when it existed) should be as unobtrusive as possible, or maybe just ditched entirely. Clean lines over fanciness definitely.

But, I am not the art director.

The shoulder pads don't look TOO bad as they are in the video. Otherwise it's a nice step in the right direction.
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Old 12-15-2009, 04:27 PM   #44
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Shoulderpads aren't too bad, but big ones like in the first pic are not needed. And who would wear them in a battlefield, you wouldnt be able to see sideways whatsoever O.o

Morrowind is cool, but Oblivion is uber cool.
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Old 01-09-2010, 04:58 PM   #45
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one question, will these awesome models be included in shader version 2, or do you have to change the settings to shader 3 to use them? or does it not matter at all and all versions will have them?
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