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11-17-2018, 06:58 PM
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#11
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Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Idea for spell:
Ximerin Arrow:
On range 0 turns the target into pile of raw ximerin, killing it immediately. The pile of ximerin can be collected after. Only by the caster ofc.
I think it would make marksman strong class again.
 
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11-18-2018, 07:58 PM
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#12
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Apprentice
Join Date: May 2007
Location: France
Posts: 82
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The marskman should have range 35 like old time ..
dexterity does 5 or 10 damages, not 2 like now maybe 1,5 with an amror it 's really nothing ..... actualy is better to have consti +5 at the class atribute !!!
should have a coorporate power like speed attack arround him + 10% et 10 meters on the WM tree ... not the useless we have
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benjamin sisko Marks
I-Seven Of Nine-I KnightT'PolBarb
I love Psychobilly but not you ...
Last edited by GIO879; 11-18-2018 at 10:04 PM.
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11-19-2018, 08:29 AM
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#13
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Initiate
Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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I would rather nerf marksmans it’s quite boring
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11-19-2018, 04:31 PM
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#14
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Initiate
Join Date: Apr 2014
Posts: 108
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Quote:
Originally Posted by GIO879
The marskman should have range 35 like old time ..
dexterity does 5 or 10 damages, not 2 like now maybe 1,5 with an amror it 's really nothing ..... actualy is better to have consti +5 at the class atribute !!!
should have a coorporate power like speed attack arround him + 10% et 10 meters on the WM tree ... not the useless we have
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At this point, I'm not sure if you really want a change or if you were been sarcastic since you opened the thread...
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11-19-2018, 06:20 PM
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#15
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Apprentice
Join Date: May 2007
Location: France
Posts: 82
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Do you think is normal if ( on RA i mean) any marksman can't go in the dragon's donjon or cave, any group want them, too much useless ?
Not enough, damages, no help for the group .....
__________________
benjamin sisko Marks
I-Seven Of Nine-I KnightT'PolBarb
I love Psychobilly but not you ...
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11-20-2018, 02:51 AM
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#16
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Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
Originally Posted by GIO879
Do you think is normal if ( on RA i mean) any marksman can't go in the dragon's donjon or cave, any group want them, too much useless ?
Not enough, damages, no help for the group .....
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So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....
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11-20-2018, 10:47 PM
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#17
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Apprentice
Join Date: May 2007
Location: France
Posts: 82
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Quote:
Originally Posted by Lebeau
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....
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Yes really !!! + a group's spell really !!!
__________________
benjamin sisko Marks
I-Seven Of Nine-I KnightT'PolBarb
I love Psychobilly but not you ...
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11-20-2018, 11:58 PM
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#18
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Pledge
Join Date: Apr 2018
Posts: 8
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Quote:
So ok, barbs do the dps, knights/conjs defend & support, hunters do death sentence & debuffs, locks do even more debuffs ... sorry 'tis true that marks honestly got nothing for dragon raids & WZ bosses (except range to 'steal' kills?) ... but you actually want them to hit like a barb at 35+ distance to compensate for this? ... that's your doable solution? ... REALLY?....
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Quote:
Originally Posted by GIO879
Yes really !!! + a group's spell really !!!
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I mean well geared marks already do that.  (in the video Redo_Ger linked, we tried to maximize our dmg as marks)
What do you actually want as group spell? We have already a shit ton of stuns in our toolkit. Fire Arrow is in alot of situations a life saver, maybe try using it  . For AoE tagging you got Firerain, which does a good amount of dmg (even with lvl 1), especially when you combine it with selfbuffs (maneuver, dead eye, [dirty fighting]) + external buffs (onslaught, otwh, hotp, bless weapon/feline dexterity), only counterplays are knight CD's atm (paladin's aid, deflecting barrier and shield wall)
Last edited by Ceryiuz; 11-21-2018 at 12:07 AM.
Reason: editing
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11-21-2018, 08:59 PM
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#19
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Apprentice
Join Date: May 2007
Location: France
Posts: 82
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Speed attack for all arround 10meters by exemple ....
all the others class haves a bonus spell for the other!!
why not the marskman ? if you can explain me ...
__________________
benjamin sisko Marks
I-Seven Of Nine-I KnightT'PolBarb
I love Psychobilly but not you ...
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11-22-2018, 12:09 AM
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#20
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Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Quote:
Originally Posted by GIO879
Speed attack for all arround 10meters by exemple ....
all the others class haves a bonus spell for the other!!
why not the marskman ? if you can explain me ...
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Because the game is built around RvR, not killing bosses
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