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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: What do you Want in Regnum Online?
Bugs/Glitches 13 11.50%
More Warzone Attractions 18 15.93%
Crafting/Professions 7 6.19%
Fort/Castle Revamp 6 5.31%
Better Leveling/Questing System 7 6.19%
Dungeons & More Detailed PvE Content 7 6.19%
More Mini/Epic Bosses 1 0.88%
Realm Balance 9 7.96%
Class Balance/Evades & Resists 10 8.85%
All of the Above 30 26.55%
Something Else (post what you would like) 5 4.42%
Voters: 113. You may not vote on this poll

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Old 02-22-2010, 07:35 PM   #21
UmarilsStillHere
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Am I the only one who finds it strange that 'more mini/epic bosses' has 0 votes yet it seems to be the biggest motivator for realms to get their act together...

If I try gather people for a fort half an hour later I might have 10 men (though magically as soon as we take the fort 20 others show up to farm once the hard works done -.-'') yet if someone yells 'Vespers alive!' then you can guarantee that within 10mins 30+ syrtis will be there.
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Old 02-22-2010, 07:57 PM   #22
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lol i found it funny 2 about the mini bosses ^^

but for the Dragon's it's the same in every realm

Alsius is dead then suddenly alasthor spawns and boom! everyone starts logging in and the realm wakes up. after we kill everyone logs

basicly Ro is a Dragon Killing game now
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Old 02-22-2010, 08:22 PM   #23
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Quote:
Originally Posted by Umaril View Post
Am I the only one who finds it strange that 'more mini/epic bosses' has 0 votes yet it seems to be the biggest motivator for realms to get their act together...

If I try gather people for a fort half an hour later I might have 10 men (though magically as soon as we take the fort 20 others show up to farm once the hard works done -.-'') yet if someone yells 'Vespers alive!' then you can guarantee that within 10mins 30+ syrtis will be there.
it seems like syrtis has 30+ whereever they go. samal? 30+. shaan? 40+. herb? dont even ask.
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Old 02-23-2010, 07:13 AM   #24
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I want invasions removed.
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Old 02-23-2010, 08:23 AM   #25
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Quote:
Originally Posted by Hamster_of_sorrow View Post
it seems like syrtis has 30+ whereever they go. samal? 30+. shaan? 40+. herb? dont even ask.
Not always right away

If you see 30+ Syrtis moving then you can be pretty sure they just came from Vesper or some other fort, often when trying to gather a group for war once you wittle out the afkers the grinders and the dancers you only have a relitivly adverage group 10-15 on a good day. But as I said if we take the fort and the other realm fails to take it back very quickly then soon you see your freinds list lighting up and the zerg on the doorstep... leading to the very common 'where the hell were all you 5mins ago?' question, which although never answered is almost certainly 'afking/grinding/dancing/being lazy and waiting for someone else to do the hard work so we can come farm'
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Old 02-23-2010, 02:46 PM   #26
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Quote:
Originally Posted by Hamster_of_sorrow View Post
it seems like syrtis has 30+ whereever they go. samal? 30+. shaan? 40+. herb? dont even ask.
also what seems to the trend in Syrtis is that we form a zerg of 30+ and head for Samal for example. only 15 make it there... what happened to the other 15? no idea. probably went to go dance somewhere or something

this happens to every zerg that syrtis makes. is it just us or do the other realms find that half their zerg gets lost?
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Old 02-23-2010, 03:30 PM   #27
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Yes Syrtis zergs cant move over any real distance without people vanishing, most likely someone near the back of the spread-a-thon tracked a unchall mage 300 meters south so 5 hunters 3 barbs and a conju went to kill it...

Regroups are awefull too, if you can even get a regroup going when we start moving again half the group moves right away, 1/4 starts moving 5 seconds later, most of the rest move 7 seconds later and theres always a few who never move at all, so within 20 seconds of moving off the regroup we are spread over 100m again...

I wouldent be suprised if all realms had this problem though.
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Old 02-23-2010, 07:03 PM   #28
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Quote:
Yes Syrtis zergs cant move over any real distance without people vanishing, most likely someone near the back of the spread-a-thon tracked a unchall mage 300 meters south so 5 hunters 3 barbs and a conju went to kill it...

Regroups are awefull too, if you can even get a regroup going when we start moving again half the group moves right away, 1/4 starts moving 5 seconds later, most of the rest move 7 seconds later and theres always a few who never move at all, so within 20 seconds of moving off the regroup we are spread over 100m again...
Hahaha so true !

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Old 02-23-2010, 08:17 PM   #29
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Quote:
Originally Posted by Umaril View Post
Not always right away

If you see 30+ Syrtis moving then you can be pretty sure they just came from Vesper or some other fort, often when trying to gather a group for war once you wittle out the afkers the grinders and the dancers you only have a relitivly adverage group 10-15 on a good day. But as I said if we take the fort and the other realm fails to take it back very quickly then soon you see your freinds list lighting up and the zerg on the doorstep... leading to the very common 'where the hell were all you 5mins ago?' question, which although never answered is almost certainly 'afking/grinding/dancing/being lazy and waiting for someone else to do the hard work so we can come farm'
that actually seems to be the case. i rarely ever see an excesivly large group of syrtis trying to take a fort, it is always just a few and then somehow a huge zerg just pops up.

exception: if they are REtaking a fort, then they will show up with tons
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Old 02-23-2010, 08:47 PM   #30
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Another thread what do we want

And again, rid of lag -.-
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